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Extending
Reality in
Play. Experience. Heritage. Communication. Behavior. Play.

Academic researcher and maker specializing in Experiential Marketing, Cultural Heritage, and XR applications.
@Yaşar University

CURRENTLY RESEARCHING (AS OF MARCH 2026): Digital Museums in Turkiye • LATEST PUBLICATION: Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna • OPEN FOR COLLABORATION • (AS OF MARCH 2026): Digital Museums in Turkiye • LATEST PUBLICATION: Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna • OPEN FOR COLLABORATION •

Projects

RESEARCH TOOL // LIVE

Museo_Logic

PhD Framework Simulation

An interactive strategic model synthesizing New Museology and Experiential Marketing variables. Click for details.

SERIOUS GAME // LIVE

Kill the Campaign

Strategic Deconstruction

Training strategic thinking by deconstructing successful historical campaigns through modern cultural challenges. Click for details.

Courses & Visual Syllabi

Advertising Design

Course Overview

Foundations of visual communication and creative strategy in advertising. Click to view high-resolution curriculum details.

Digital Design Applications in Advertising

Course Overview

Mastering digital tools for modern advertising execution. Click to view high-resolution curriculum details.

Marketing Communications

Course Overview

Integrated marketing communication strategies and brand management. Click to view high-resolution curriculum details.

Cross-Cultural Advertising

Course Overview

Exploring how cultural differences influence advertising strategies and consumer perception in a globalized market.

Experiential Marketing

Course Overview

Focusing on creating memorable and engaging brand experiences that connect with consumers on an emotional level.

Research & Discourse

2024 New museology and virtual reality applications from the perspective of consumer behavior: A research on enriched visitor experience and user experience
PhD Thesis
Consumer behavior, new museology, virtual reality, visitor experience, user experience. This dissertation explores how VR integrations in modern museum contexts shape the visitor journey and influence user engagement from a behavioral standpoint.
2019 The effects of experiential marketing on consumption culture: A study on holiday market practices in shopping centers
MA Thesis
Shopping centers, Experiential marketing, Marketing, Consumption, Consumption culture, Special days. This study investigates how specialized experiential marketing events, particularly during holidays, influence consumer culture and behavior in physical retail spaces.
2025 Enhancing user and visitor experience through virtual reality: A research on the Agora of Smyrna
Journal Article
Cultural Heritage, Virtual Reality, Visitor Experience, User Experience, Agora of Smyrna. This research evaluates the impact of high-fidelity virtual reconstructions on the engagement and cognitive retention of visitors exploring archaeological sites.
2024 A bibliometric analysis of extended reality research trends in communication studies written in English
Journal Article
Extended reality, virtual reality, augmented reality, communication studies, bibliometric analysis. This study systematically maps the integration and growth of XR technologies within global communication research literature.
2023 The local shadow of a global ghost: An analysis on Halloween in Turkey
Journal Article
Globalization, Localization, Cultural Globalization, Halloween, Content Analysis. An investigation into how a globally recognized special day is localized and consumed within a different cultural context.
2021 Covid-19 and crisis management on social media: A review on the Twitter usage of presidency and ministries of the Republic of Turkey
Journal Article
Coronavirus, Pandemic, Crisis Communication, Content Analysis, Twitter. A comprehensive review of state-level digital crisis communication strategies during the height of the COVID-19 pandemic.

Contact & About

Dr. Simge Uğurluer Dr. Simge Uğurluer

I study how experiences shape the way people perceive, engage with, and remember places, technologies, and cultural environments. My research focuses on experiential marketing, consumer behavior, and user and visitor experience, particularly within immersive digital environments such as virtual reality.

My interest in experience as a field of study began long before it became an academic topic for me. I have always been fascinated by the moments that shape how we interpret the world: walking through the streets of a city for the first time, witnessing strangers from completely different backgrounds sing the same song together at a concert, feeling the quiet sense of freedom during a walk in nature, or observing how shared acts of support create a sense of connection between people. These encounters—sometimes planned, sometimes entirely unexpected—reveal how individuals construct meaning, emotion, and memory in everyday life.

Over time, this curiosity led me to explore experience from an academic perspective. I became interested in how experiences influence the ways we think, behave, and form relationships with places, objects, and narratives. Today, my research examines how these experiential processes operate within communication, marketing, and cultural environments, and how emerging technologies can reshape them.

During my journey, I was awarded a Fulbright scholarship through the CCID program and spent one year in the United States at Parkland College. This international experience further strengthened my interest in cultural encounters. I completed my undergraduate education at Yaşar University and pursued my master’s and doctoral studies in Advertising at Ege University. My doctoral research examined the relationship between user experience in immersive virtual environments and visitor experience in cultural heritage sites.

Today, my work brings together communication studies, marketing, cultural heritage, and emerging technologies. I am particularly interested in how immersive technologies such as virtual and extended reality (VR/XR) transform audience engagement and create new forms of experiential communication in museums, cultural heritage environments, and brand experiences.

Every great project starts with a shared moment of curiosity. I’m open to talking, collaborating, and building new narratives together.

Let’s create something memorable, together.

SIMGE.SANER@
YASAR.EDU.TR
YAŞAR UNIVERSITY ↗

Faculty of Communication • Public Relations & Advertising, Izmir, Türkiye

Projects Courses Research Contact